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Peak Mountain 3

Cause for Pause

FA Art Messier, Gary Anderson, Bob Swift
CREATED 
UPDATED 

Description

This four-pitch route starts at the left end of the wall and continues up the top of the west face of the mountain.

The top three pitches can also be accessed from the top of "Parallel Universe" and offer a good way to the top from that climb.

P1 (5.10c ****) - From the top of an 8 ft block climb thin sustained face moves to a big belay ledge.

P2 (5.10a**) - Angle up and right on easy slab to a small headwall crux with more steep climbing above. Finish up the left side of a the big block and belay on a big ramp.

P3 (4th class) - Scramble up about 85 feet of unprotected 4th class rock to a dirt and grass ledge.

P4 (5.8 **) - Climb up and right up the face past 7 bolts to below a steep headwall.

P5 (5.10c ***) - Climb the short headwall past four bolts. A 1" cam can optionally be placed at the base of the wall to prevent an ugly fall onto the rope (due to where the belay is situated). This pitch is short but fun, and the steepest on the route. Plastic monkeys will appreciate the good crimps and closely spaced bolts.

Protection

Many bolts protect this route. Rap from the top to a different set of anchors from those on the route, then continue down two more rappels along the long low angle slab to the climber's left.