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Peak Mountain 3

Ghost in the Machine

FA Ed Drummond
CREATED 
UPDATED 

Description

Start up a left angling crack near the south face and gain the arete. Steep well protected climbing leads to a short traverse right to the anchors. Pitch two starts out strong but quickly mellows out on holes and pockets up a steep face to slab. Pitch three climbs a steep corner with splitter cracks, over a bulge and up some wondering runnout face with big holds. The last pitch starts out strong and stays physical with little rests until you make a long traverse out left. Double rope technique is suggested to minimize rope drag. Gain the arete and some steep physical technical moves. Pull over a bulge and up easier face to the top.

Location

Starts on a horizontal crack on the southwest side of Sugarloaf.

Protection

Draws. Cams to 1"