We're giving this page a facelift!
Visit the previous versionto make edits.
Peak Mountain 3

Wayne's World

FA Eric Berghorn
CREATED 
UPDATED 

Description

Wayne's World, a great movie in it's day but not a great route! I was tempted to bomb it such was my hatred, but my parter liked (!!) it (on toprope of course!) so I gave it a star.

It's on it's own separate tower at the Bear crag. The start is ok, off vertical delicate moves that feel like slab moves, but you're pulling on sharp positive sidepulls and sanding on small pointy feet.

Pull a bulge after 5th bolt, and wander up some low angle gully for a bit. The bolt line felt contrived to me through here, even though I hate calling things contrived.

On to the upper wall, I again stayed right of the bolt line. From the ground, you may spy a quicklink on the 7th bolt. I suspect this may be a semi-permanent bail feature because it's where things get downright nasty. There is a shallow pocket, a small roof, and another pocket up higher and to the left. How you connect these features is a mystery to me, I couldn't find any feet that would stick and ended up pulling through on the draw. Things ease a tad up higher, but the climbing is still thin and difficult.

Maybe I just want to bomb it because it was called .10b/c in the guide I had, which it is definitely not. I don't know if it is .12a, (EDIT: Changed to .11b/c with info from FA) but the move is very thin and difficult. There are several red scars around the crux, so key holds may be gone.

Party time? Noooot!

Excellent? As if!

Location

Right most route on the Bear, kind of on a separate tower.

Protection

12 bolts to mid-point anchor 5.10c. 15 bolts to extension Party On 5.11c